Pursuit-Evasion in Graphs: Zombies, Lazy Zombies and a Survivor
Prosenjit Bose, Jean-Lou De Carufel, Thomas Shermer

TL;DR
This paper investigates a pursuit-evasion game variant on graphs involving zombies and a survivor, analyzing the minimum number of zombies needed for capture under various graph classes and the power of lazy zombies.
Contribution
It introduces and analyzes the zombie and lazy zombie pursuit game, establishing bounds on the number of zombies needed and comparing their power to cops across different graph families.
Findings
Existence of graphs requiring linear zombies for capture.
Lazy zombies are more powerful than normal zombies but less than cops.
Bounds on lazy zombies needed for various graph classes.
Abstract
We study zombies and survivor, a variant of the game of cops and robber on graphs. In this variant, the single survivor plays the role of the robber and attempts to escape from the zombies that play the role of the cops. The zombies are restricted, on their turn, to always follow an edge of a shortest path towards the survivor. Let be the smallest number of zombies required to catch the survivor on a graph with vertices. We show that there exist outerplanar graphs and visibility graphs of simple polygons such that . We also show that there exist maximum-degree- outerplanar graphs such that . Let be the smallest number of lazy zombies (zombies that can stay still on their turn) required to catch the survivor on a graph . We establish that lazy zombies are more powerful than normal zombies but less…
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