GAMORRA: An API-Level Workload Model for Rasterization-based Graphics Pipeline Architecture
Iman Soltani Mohammadi, Mohammad Ghanbari, Mahmoud Reza Hashemi

TL;DR
GAMORRA is a new API-level workload model for rasterization-based graphics pipelines that improves frame rendering time estimation accuracy by modeling each pipeline stage and using regression, outperforming existing models.
Contribution
The paper introduces GAMORRA, a novel workload model that accurately estimates graphics pipeline workload using stage complexity and regression, with a hybrid training scheme and benchmark tuning.
Findings
GAMORRA achieves 9.45% average frame time estimation error, lower than 13.23% of FCM.
GAMORRA improves frame time underestimations by 1.1% over FCM.
The model incurs a 4.58% increase in time complexity compared to FCM.
Abstract
The performance of applications that require frame rendering time estimation or dynamic frequency scaling, rely on the accuracy of the workload model that is utilized within these applications. Existing models lack sufficient accuracy in their core model. Hence, they require changes to the target application or the hardware to produce accurate results. This paper introduces a mathematical workload model for a rasterization-based graphics Application Programming Interface (API) pipeline, named GAMORRA, which works based on the load and complexity of each stage of the pipeline. Firstly, GAMORRA models each stage of the pipeline based on their operation complexity and the input data size. Then, the calculated workloads of the stages are fed to a Multiple Linear Regression (MLR) model as explanatory variables. A hybrid offline/online training scheme is proposed as well to train the model. A…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Cloud Computing and Resource Management
