Nested Papercrafts for Anatomical and Biological Edutainment
Marwin Schindler, Thorsten Korpitsch, Renata G. Raidou, Hsiang-Yun Wu

TL;DR
This paper introduces a novel workflow for computer-aided generation of nested papercraft models of anatomical and biological structures, enhancing educational and entertainment applications through interactive physicalizations.
Contribution
It presents a comprehensive pipeline for creating nested papercraft models that address reconstruction complexity and visibility challenges in anatomical structures.
Findings
Effective detection of nested levels in models
Optimized viewpoints for inner structure visibility
Stable and textured papercraft generation
Abstract
In this paper, we present a new workflow for the computer-aided generation of physicalizations, addressing nested configurations in anatomical and biological structures. Physicalizations are an important component of anatomical and biological education and edutainment. However, existing approaches have mainly revolved around creating data sculptures through digital fabrication. Only a few recent works proposed computer-aided pipelines for generating sculptures, such as papercrafts, with affordable and readily available materials. Papercraft generation remains a challenging topic by itself. Yet, anatomical and biological applications pose additional challenges, such as reconstruction complexity and insufficiency to account for multiple, nested structures--often present in anatomical and biological structures. Our workflow comprises the following steps: (i) define the nested configuration…
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Taxonomy
TopicsAugmented Reality Applications · Computer Graphics and Visualization Techniques · Anatomy and Medical Technology
