i-GSI: A Fast and Reliable Grasp-type Switching Interface based on Augmented Reality and Eye-tracking
Chunyuan Shi, Dapeng Yang, Siyang Qiu, Jingdong Zhao

TL;DR
This paper introduces i-GSI, an augmented reality and eye-tracking based interface for rapid, reliable grasp-type switching in prosthetic hands, outperforming traditional methods in speed and accuracy.
Contribution
The paper presents a novel AR and eye-tracking integrated grasp-type switching interface (i-GSI) that operates in real-time on HoloLens2, improving efficiency and success rates.
Findings
Achieved a switching time of 0.84 seconds in healthy subjects.
Attained a 99.0% success rate in grasp-type switching.
Demonstrated effective use with a patient with limb deficiency, with 0.78 seconds switching time.
Abstract
The control of multi-fingered dexterous prosthetics hand remains challenging due to the lack of an intuitive and efficient Grasp-type Switching Interface (GSI). We propose a new GSI (i-GSI) t hat integrates the manifold power of eye-tracking and augmentced reality technologies to solve this problem. It runs entirely in a HoloLens2 helmet, where users can glance at icons on the holographic interface to switch between six daily grasp types quickly. Compared to traditional GSIs (FSM-based, PR-based, and mobile APP-based), i-GSI achieved the best results in the experiment with eight healthy subjects, achieving a switching time of 0.84 s, a switching success rate of 99.0%, and learning efficiency of 93.50%. By verifying on one patient with a congenital upper limb deficiency, i-GSI achieved an equivalent great outcome as on healthy people, with a switching time of 0.78 s and switching success…
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Taxonomy
TopicsMuscle activation and electromyography studies · EEG and Brain-Computer Interfaces · Neuroscience and Neural Engineering
