Design and Implementation of EEG-Mechatronic System Interface for Computational Intelligence
Cameron Aume, Shantanu Pal, Subhas Mukhopadhyay

TL;DR
This paper presents the design and implementation of an EEG-based brain-computer interface system that uses machine learning models, especially CNNs, to control a mechatronic system through a game, demonstrating promising accuracy for future applications.
Contribution
It introduces a novel EEG-mechatronic interface using consumer-grade EEG devices and machine learning, particularly CNNs, for effective control of mechatronic systems.
Findings
CNN achieved highest activation accuracy among tested models
Participants successfully played the game using EEG-based control
The system shows potential for real-time mechatronic control
Abstract
The devices that can read Electroencephalography (EEG) signals have been widely used for Brain-Computer Interfaces (BCIs). Popularity in the field of BCIs has increased in recent years with the development of several consumer-grade EEG devices that can detect human cognitive states in real-time and deliver feedback to enhance human performance. Several studies are conducted to understand the fundamentals and essential aspects of EEG in BCIs. However, the significant issue of how can consumer-grade EEG devices be used to control mechatronic systems effectively has been given less attention. In this paper, we have designed and implemented an EEG BCI system using the OpenBCI Cyton headset and a user interface running a game. We employ real-world participants to play a game to gather training data that was later put into multiple machine learning models, including a linear discriminant…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Advanced Memory and Neural Computing · Neural dynamics and brain function
