Social Distancing Network Creation
Tobias Friedrich, Hans Gawendowicz, Pascal Lenzner, Anna Melnichenko

TL;DR
This paper introduces a game-theoretic model of social distancing in network creation, analyzing how selfish agents form networks that balance connection benefits with distancing constraints, revealing impacts on network efficiency and stability.
Contribution
It presents a novel inverse network creation model modeling social distancing, characterizes equilibrium networks, and provides bounds on efficiency loss due to selfish behavior.
Findings
Optimal and equilibrium networks characterized
Bounds on Price of Anarchy and Price of Stability derived
Swap-Maximal Routing-Cost Spanning Trees approximate equilibria
Abstract
During a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, but at the same time, they want to maximize their distance to all other agents. This models the inherent conflict that social distancing rules impose on the behavior of selfish agents in a social network. Besides addressing this familiar issue, our model can be seen as the inverse to the well-studied Network Creation Game by Fabrikant et al. [PODC 2003] where agents aim at being as central as possible in the created network. Thus, our work is in-line with studies that compare minimization problems with their maximization versions. We look at…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
