Simulation of machine learning-based 6G systems in virtual worlds
Ailton Oliveira, Felipe Bastos, Isabela Trindade, Walter Frazao,, Arthur Nascimento, Diego Gomes, Francisco Muller, Aldebaro Klautau

TL;DR
This paper presents a simulation framework for 6G systems utilizing 3D virtual environment representations, introducing new methods for channel modeling and beam selection to enhance performance evaluation.
Contribution
It introduces novel strategies for paired MIMO channel generation and multimodal data integration in 6G system simulations based on virtual worlds.
Findings
Ray tracing trade-offs between speed and accuracy analyzed
Beam selection simulation results demonstrate effectiveness of proposed methods
Enhanced channel modeling techniques improve simulation fidelity
Abstract
Digital representations of the real world are being used in many applications, such as augmented reality. 6G systems will not only support use cases that rely on virtual worlds but also benefit from their rich contextual information to improve performance and reduce communication overhead. This paper focuses on the simulation of 6G systems that rely on a 3D representation of the environment, as captured by cameras and other sensors. We present new strategies for obtaining paired MIMO channels and multimodal data. We also discuss trade-offs between speed and accuracy when generating channels via ray tracing. We finally provide beam selection simulation results to assess the proposed methodology.
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Taxonomy
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
