Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction
Toshiya Isomoto, Shota Yamanaka, Buntarou Shizuki

TL;DR
This paper compares dwell selection and head-gaze selection in gaze-based AR/VR interfaces, highlighting dwell selection's potential as an effective interaction method for head-mounted displays.
Contribution
It provides a detailed analysis of dwell selection's advantages over head-gaze selection and demonstrates its potential as a key interaction technique in AR/VR systems.
Findings
Dwell selection offers advantages over head-gaze selection in AR/VR.
Comparison shows dwell selection's potential as an essential interaction method.
Analysis highlights the practical application of dwell selection in real AR/VR scenarios.
Abstract
In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection are used in an actual interaction situation. By comparing these two selection methods, we describe the potential of dwell selection as an essential AR/VR interaction.
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