Nanomatrix: Scalable Construction of Crowded Biological Environments
Ruwayda Alharbi, Ond\v{r}ej Strnad, Tobias Klein, Ivan Viola

TL;DR
This paper introduces a scalable, on-demand procedural method for rendering extremely large, detailed biological scenes, enabling visualization of trillions of atoms without requiring entire data to be loaded into memory.
Contribution
The novel approach procedurally generates and renders large molecular scenes on-the-fly, reducing memory requirements and improving scalability for biological visualization.
Findings
Successfully rendered scenes with trillions of atoms.
Achieved real-time visualization of large biological environments.
Demonstrated application on SARS-CoV-2 and red blood cell models.
Abstract
We present a novel method for the interactive construction and rendering of extremely large molecular scenes, capable of representing multiple biological cells in atomistic detail. Our method is tailored for scenes, which are procedurally constructed, based on a given set of building rules. Rendering of large scenes normally requires the entire scene available in-core, or alternatively, it requires out-of-core management to load data into the memory hierarchy as a part of the rendering loop. Instead of out-of-core memory management, we propose to procedurally generate the scene on-demand on the fly. The key idea is a positional- and view-dependent procedural scene-construction strategy, where only a fraction of the atomistic scene around the camera is available in the GPU memory at any given time. The atomistic detail is populated into a uniform-space partitioning using a grid that…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Cell Image Analysis Techniques · Advanced Vision and Imaging
