Noise-based Enhancement for Foveated Rendering
Taimoor Tariq, Cara Tursun, Piotr Didyk

TL;DR
This paper introduces a perceptually-inspired noise replacement method for foveated rendering that improves performance and visual quality by selectively replacing undetectable high-frequency details with procedural noise, enabling real-time VR and AR applications.
Contribution
It presents a novel noise-based enhancement technique that calibrates noise parameters based on human perception, allowing more aggressive foveation and real-time performance at 4K resolution.
Findings
Runs at over 200FPS at 4K resolution
Improves rendering performance and perceptual quality
Validated through user experiments comparing to existing methods
Abstract
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery, avoiding the synthesis of high-spatial-frequency details that are costly to generate but not perceived by a viewer. However, contemporary techniques do not make a clear distinction between the range of spatial frequencies that must be reproduced and those that can be omitted. For a given eccentricity, there is a range of frequencies that are detectable but not resolvable. While the accurate reproduction of these frequencies is not required, an observer can detect their absence if completely omitted. We use this observation to improve the performance of existing foveated rendering techniques. We demonstrate that this specific range of frequencies can…
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Taxonomy
TopicsAdvanced Vision and Imaging · Visual Attention and Saliency Detection · Image Enhancement Techniques
