Path Defense in Dynamic Defender-Attacker Blotto Games (dDAB) with Limited Information
Austin K. Chen, Bryce L. Ferguson, Daigo Shishika, Michael Dorothy,, Jason R. Marden, George J. Pappas, and Vijay Kumar

TL;DR
This paper analyzes a path defense problem in dynamic Blotto games where defenders with limited sensing capabilities protect a path, showing that increased sensing reduces resource requirements for effective defense.
Contribution
It characterizes the necessary and sufficient number of defender assets needed based on sensing horizon in path defense within dDAB games.
Findings
Increasing sensing horizon reduces defender resource needs.
Optimal defender asset number depends on detection range.
Path defense guarantees are established with resource bounds.
Abstract
We consider a path guarding problem in dynamic Defender-Attacker Blotto games (dDAB), where a team of robots must defend a path in a graph against adversarial agents. Multi-robot systems are particularly well suited to this application, as recent work has shown the effectiveness of these systems in related areas such as perimeter defense and surveillance. When designing a defender policy that guarantees the defense of a path, information about the adversary and the environment can be helpful and may reduce the number of resources required by the defender to achieve a sufficient level of security. In this work, we characterize the necessary and sufficient number of assets needed to guarantee the defense of a shortest path between two nodes in dDAB games when the defender can only detect assets within -hops of a shortest path. By characterizing the relationship between sensing horizon…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Guidance and Control Systems · Smart Grid Security and Resilience
