Efficient tracking of team sport players with few game-specific annotations
Adrien Maglo, Astrid Orcesi, Quoc-Cuong Pham

TL;DR
This paper introduces a semi-interactive, learning-based method for tracking team sport players with minimal annotations, demonstrating effective full-match tracking on rugby sevens and releasing a new public dataset.
Contribution
A novel generic approach using few annotations and incremental learning with Transformers for team sport player tracking, addressing the lack of public datasets and comparison challenges.
Findings
Effective full-match tracking of rugby players with minimal annotations
Public release of a new rugby sevens dataset
Method outperforms existing approaches on the challenging dataset
Abstract
One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public datasets such as the MOT challenge. However, the performance of these methods are not as satisfactory when applied to player tracking. Indeed, in addition to moving very quickly and often being occluded, the players wear the same jersey, which makes the task of reidentification very complex. Some recent tracking methods have been developed more specifically for the team sport context. Due to the lack of public data, these methods use private datasets that make impossible a comparison with them. In this paper, we propose a new generic method to track team sport players during a full game thanks to few human annotations collected via a semi-interactive…
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Taxonomy
TopicsSports Analytics and Performance · Video Analysis and Summarization · Anomaly Detection Techniques and Applications
MethodsAttention Is All You Need · Linear Layer · Byte Pair Encoding · Position-Wise Feed-Forward Layer · Dense Connections · Multi-Head Attention · Dropout · Layer Normalization · Softmax · Absolute Position Encodings
