TL;DR
This paper proves that computing approximate stationary Markov CCEs in general-sum stochastic games is computationally intractable, highlighting fundamental differences from normal-form games and single-agent RL, and offers a decentralized algorithm for nonstationary CCEs.
Contribution
It establishes the intractability of stationary Markov CCE computation in stochastic games and provides a polynomial-time decentralized algorithm for nonstationary CCE learning.
Findings
Computing approximate stationary Markov CCEs is intractable in general-sum stochastic games.
Normal-form games allow efficient computation of exact CCEs, unlike stochastic games.
A decentralized polynomial-time algorithm can learn nonstationary Markov CCE policies.
Abstract
We show that computing approximate stationary Markov coarse correlated equilibria (CCE) in general-sum stochastic games is computationally intractable, even when there are two players, the game is turn-based, the discount factor is an absolute constant, and the approximation is an absolute constant. Our intractability results stand in sharp contrast to normal-form games where exact CCEs are efficiently computable. A fortiori, our results imply that there are no efficient algorithms for learning stationary Markov CCE policies in multi-agent reinforcement learning (MARL), even when the interaction is two-player and turn-based, and both the discount factor and the desired approximation of the learned policies is an absolute constant. In turn, these results stand in sharp contrast to single-agent reinforcement learning (RL) where near-optimal stationary Markov policies can be efficiently…
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Videos
The Complexity of Markov Equilibrium in Stochastic Games· youtube
