DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning
Youpeng Zhao, Jian Zhao, Xunhan Hu, Wengang Zhou, Houqiang Li

TL;DR
This paper enhances the DouZero AI for DouDizhu by integrating opponent modeling and a coach network, leading to superior performance and top leaderboard ranking among over 400 agents.
Contribution
It introduces opponent modeling and a coach network to improve DouZero's performance and training efficiency in DouDizhu.
Findings
Achieved top ranking on Botzone leaderboard.
Improved performance over original DouZero.
Enhanced training speed and effectiveness.
Abstract
Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect information, large state space, elements of collaboration and a massive number of possible moves from turn to turn. Recently, a DouDizhu AI system called DouZero has been proposed. Trained using traditional Monte Carlo method with deep neural networks and self-play procedure without the abstraction of human prior knowledge, DouZero has outperformed all the existing DouDizhu AI programs. In this work, we propose to enhance DouZero by introducing opponent modeling into DouZero. Besides, we propose a novel coach network to further boost the performance of DouZero and accelerate its training process. With the integration of the above two techniques into…
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Taxonomy
TopicsGambling Behavior and Treatments
MethodsQ-Learning · Convolution · Dense Connections · Deep Q-Network · Tanh Activation · Feedforward Network · Sigmoid Activation · Long Short-Term Memory · DouZero
