Firefighting with a Distance-Based Restriction
Andrea Burgess, John Marcoux, and David Pike

TL;DR
This paper introduces a new variant of the firefighter game where firefighters have limited movement distance, explores its properties on various infinite grids, and discusses the minimum number of firefighters needed under these constraints.
Contribution
It proposes the distance-restricted firefighting game, analyzes its properties, and investigates firefighter requirements on different infinite grid graphs.
Findings
Conjecture that two firefighters are insufficient on the square grid when d=2.
Established general properties of the distance-restricted game.
Explored specific cases on square, strong, and hexagonal grids.
Abstract
In the classic version of the game of firefighter, on the first turn a fire breaks out on a vertex in a graph and then firefighters protect vertices. On each subsequent turn, the fire spreads to the collective unburnt neighbourhood of all the burning vertices and the firefighters again protect vertices. Once a vertex has been burnt or protected it remains that way for the rest of the game. A common objective with respect to some infinite graph is to determine how many firefighters are necessary to stop the fire from spreading after a finite number of turns, commonly referred to as containing the fire. We introduce the concept of distance-restricted firefighting where the firefighters' movement is restricted so they can only move up to some fixed distance per turn rather than being able to move without restriction. We establish some general properties of this new…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media
