GTP-SLAM: Game-Theoretic Priors for Simultaneous Localization and Mapping in Multi-Agent Scenarios
Chih-Yuan Chiu, David Fridovich-Keil

TL;DR
GTP-SLAM introduces a game-theoretic approach to multi-agent SLAM, effectively modeling non-cooperative interactions and improving localization and mapping accuracy in complex environments.
Contribution
It presents a novel SLAM algorithm that incorporates game-theoretic priors and potential game formulation for better multi-agent environment modeling.
Findings
Outperforms standard bundle adjustment in accuracy.
Provides strong convergence guarantees.
Effective in realistic traffic simulations.
Abstract
Robots operating in multi-player settings must simultaneously model the environment and the behavior of human or robotic agents who share that environment. This modeling is often approached using Simultaneous Localization and Mapping (SLAM); however, SLAM algorithms usually neglect multi-player interactions. In contrast, the motion planning literature often uses dynamic game theory to explicitly model noncooperative interactions of multiple agents in a known environment with perfect localization. Here, we present GTP-SLAM, a novel, iterative best response-based SLAM algorithm that accurately performs state localization and map reconstruction, while using game theoretic priors to capture the inherent non-cooperative interactions among multiple agents in an uncharted scene. By formulating the underlying SLAM problem as a potential game, we inherit a strong convergence guarantee. Empirical…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Target Tracking and Data Fusion in Sensor Networks · Distributed Control Multi-Agent Systems
