Active Learning for Computationally Efficient Distribution of Binary Evolution Simulations
Kyle Akira Rocha, Jeff J. Andrews, Christopher P. L. Berry, Zoheyr, Doctor, Aggelos K. Katsaggelos, Juan Gabriel Serra P\'erez, Pablo Marchant,, Vicky Kalogera, Scott Coughlin, Simone S. Bavera, Aaron Dotter, Tassos, Fragos, Konstantinos Kovlakas, Devina Misra, Zepei Xing

TL;DR
This paper introduces psy-cris, an active learning algorithm that adaptively selects binary star simulations to efficiently build high-dimensional grids, reducing computational costs while maintaining accuracy.
Contribution
The paper presents a novel active learning method, psy-cris, for efficiently generating simulation grids in binary star population synthesis, improving scalability and accuracy.
Findings
Psy-cris requires fewer simulations than traditional methods.
A smaller, targeted simulation set achieves comparable accuracy.
Optimizing for classification may affect regression performance.
Abstract
Binary stars undergo a variety of interactions and evolutionary phases, critical for predicting and explaining observed properties. Binary population synthesis with full stellar-structure and evolution simulations are computationally expensive requiring a large number of mass-transfer sequences. The recently developed binary population synthesis code POSYDON incorporates grids of MESA binary star simulations which are then interpolated to model large-scale populations of massive binaries. The traditional method of computing a high-density rectilinear grid of simulations is not scalable for higher-dimension grids, accounting for a range of metallicities, rotation, and eccentricity. We present a new active learning algorithm, psy-cris, which uses machine learning in the data-gathering process to adaptively and iteratively select targeted simulations to run, resulting in a custom,…
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Taxonomy
TopicsSoftware Engineering Research
