DDNeRF: Depth Distribution Neural Radiance Fields
David Dadon, Ohad Fried, Yacov Hel-Or

TL;DR
DDNeRF introduces a novel approach that improves sampling efficiency in neural radiance fields by learning a detailed density distribution along rays, enabling high-quality scene representation with fewer samples and less computation.
Contribution
The paper presents DDNeRF, a method that learns a detailed density distribution to guide sampling, significantly reducing training samples and computational costs while enhancing scene quality.
Findings
Achieves higher quality scene rendering with fewer samples.
Reduces training computational resources.
Outperforms existing NeRF models in efficiency and quality.
Abstract
In recent years, the field of implicit neural representation has progressed significantly. Models such as neural radiance fields (NeRF), which uses relatively small neural networks, can represent high-quality scenes and achieve state-of-the-art results for novel view synthesis. Training these types of networks, however, is still computationally very expensive. We present depth distribution neural radiance field (DDNeRF), a new method that significantly increases sampling efficiency along rays during training while achieving superior results for a given sampling budget. DDNeRF achieves this by learning a more accurate representation of the density distribution along rays. More specifically, we train a coarse model to predict the internal distribution of the transparency of an input volume in addition to the volume's total density. This finer distribution then guides the sampling…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
DDNeRF: Depth Distribution Neural Radiance Fields· youtube
Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Optical measurement and interference techniques
