Fast Light-Weight Near-Field Photometric Stereo
Daniel Lichy, Soumyadip Sengupta, David W. Jacobs

TL;DR
This paper presents a fast, end-to-end learning-based near-field Photometric Stereo method that reconstructs large objects quickly with high accuracy, suitable for real-time AR/VR applications.
Contribution
It introduces the first end-to-end learning approach for near-field PS, significantly improving speed and accuracy over existing optimization-based methods.
Findings
Reconstructs meshes from 52 images in about 1 second on a GPU.
Achieves 2° lower mean angular error compared to state-of-the-art.
Reduces memory requirements and increases robustness to noise.
Abstract
We introduce the first end-to-end learning-based solution to near-field Photometric Stereo (PS), where the light sources are close to the object of interest. This setup is especially useful for reconstructing large immobile objects. Our method is fast, producing a mesh from 52 512384 resolution images in about 1 second on a commodity GPU, thus potentially unlocking several AR/VR applications. Existing approaches rely on optimization coupled with a far-field PS network operating on pixels or small patches. Using optimization makes these approaches slow and memory intensive (requiring 17GB GPU and 27GB of CPU memory) while using only pixels or patches makes them highly susceptible to noise and calibration errors. To address these issues, we develop a recursive multi-resolution scheme to estimate surface normal and depth maps of the whole image at each step. The predicted depth map…
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Taxonomy
TopicsOptical measurement and interference techniques · Remote Sensing and LiDAR Applications · Advanced Vision and Imaging
