Online Motion Style Transfer for Interactive Character Control
Yingtian Tang, Jiangtao Liu, Cheng Zhou, Tingguang Li

TL;DR
This paper introduces an end-to-end neural network for real-time online motion style transfer that enables interactive character control in gaming, eliminating handcrafted features and supporting diverse styles.
Contribution
The proposed neural network allows real-time, interactive motion style transfer without handcrafted features, suitable for direct deployment in game systems.
Findings
High accuracy in style transfer
Flexible to different styles and controls
Produces diverse motion outputs
Abstract
Motion style transfer is highly desired for motion generation systems for gaming. Compared to its offline counterpart, the research on online motion style transfer under interactive control is limited. In this work, we propose an end-to-end neural network that can generate motions with different styles and transfer motion styles in real-time under user control. Our approach eliminates the use of handcrafted phase features, and could be easily trained and directly deployed in game systems. In the experiment part, we evaluate our approach from three aspects that are essential for industrial game design: accuracy, flexibility, and variety, and our model performs a satisfying result.
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Taxonomy
TopicsHuman Motion and Animation · Video Analysis and Summarization · Advanced Vision and Imaging
