Towards Learning Neural Representations from Shadows
Kushagra Tiwary, Tzofi Klinghoffer, Ramesh Raskar

TL;DR
This paper introduces a neural shadow field method that learns scene geometry solely from shadows, outperforming traditional shape-from-shadow and integrating with neural rendering for improved 3D reconstruction.
Contribution
It presents a novel differentiable volumetric rendering approach that leverages shadows as a key cue for scene reconstruction, enhancing generalization and accuracy.
Findings
Shadows provide strong cues for geometry estimation.
Neural shadow fields outperform traditional shape-from-shadow methods.
The approach integrates with existing neural rendering techniques.
Abstract
We present a method that learns neural shadow fields which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows, they assume a fixed scanning setup and fail to generalize to complex scenes. Neural rendering algorithms, on the other hand, rely on photometric consistency between RGB images, but largely ignore physical cues such as shadows, which have been shown to provide valuable information about the scene. We observe that shadows are a powerful cue that can constrain neural scene representations to learn SfS, and even outperform NeRF to reconstruct otherwise hidden geometry. We propose a graphics-inspired differentiable approach to render accurate shadows with volumetric rendering, predicting a shadow map that can be compared to the ground truth shadow. Even…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Pose and Action Recognition · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
