Game-theoretical trajectory planning enhances social acceptability for humans
Giada Galati, Stefano Primatesta, Sergio Grammatico, Simone, Macr\`i, Alessandro Rizzo

TL;DR
This paper introduces a game-theoretical navigation system for robots that improves social acceptability in human environments, validated through a large-scale survey comparing robot and human trajectories.
Contribution
It presents a novel game-theoretic trajectory planner that enhances social acceptance of robots, bridging the gap between safety and human-like social behavior.
Findings
Participants distinguished VFH trajectories from humans
Game-theoretic trajectories were often perceived as human-like
The approach marks progress toward socially integrated robots
Abstract
Since humans and robots are increasingly sharing portions of their operational spaces, experimental evidence is needed to ascertain the safety and social acceptability of robots in human-populated environments. Although several studies have aimed at devising strategies for robot trajectory planning to perform \emph{safe} motion in populated environments, a few efforts have \emph{measured} to what extent a robot trajectory is \emph{accepted} by humans. Here, we present a navigation system for autonomous robotics that ensures safety and social acceptability of robotic trajectories. We overcome the typical reactive nature of state-of-the-art trajectory planners by leveraging non-cooperative game theory to design a planner that encapsulates human-like features of preservation of a vital space, recognition of groups, sequential and strategized decision making, and smooth obstacle avoidance.…
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Taxonomy
TopicsSocial Robot Interaction and HRI · Ethics and Social Impacts of AI
