Analysis of OODA Loop based on Adversarial for Complex Game Environments
Xiangri Lu, Hongbin Ma, Zhanqing Wang

TL;DR
This paper introduces a hierarchical OODA loop-based game strategy model for complex adversarial environments, validated through NetLogo simulations of tank confrontations, enhancing analysis of dynamic military scenarios.
Contribution
It proposes a novel OODA loop-based hierarchical confrontation model that improves simulation accuracy by incorporating decision cycles and adaptive adjustments.
Findings
OODA loop enhances confrontation analysis accuracy
Simulation results show improved strategic insights
Adaptive decision timing improves model realism
Abstract
To address the problem of imperfect confrontation strategy caused by the lack of information of game environment in the simulation of non-complete information dynamic countermeasure modeling for intelligent game, the hierarchical analysis game strategy of confrontation model based on OODA ring (Observation, Orientation, Decision, Action) theory is proposed. At the same time, taking into account the trend of unmanned future warfare, NetLogo software simulation is used to construct a dynamic derivation of the confrontation between two tanks. In the validation process, the OODA loop theory is used to describe the operation process of the complex system between red and blue sides, and the four-step cycle of observation, judgment, decision and execution is carried out according to the number of armor of both sides, and then the OODA loop system adjusts the judgment and decision time…
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Taxonomy
TopicsMilitary Defense Systems Analysis
