Chess is hard even for a single player
N.R. Aravind, Neeldhara Misra, Harshil Mittal

TL;DR
The paper studies a single-player chess variant called Solo Chess, proves its computational complexity as NP-complete in general, and characterizes solvable cases on specific boards, also introducing a related graph game.
Contribution
It generalizes Solo Chess to unbounded boards with multiple pieces, proves NP-completeness for certain configurations, and characterizes solvable instances and related graph capture games.
Findings
Generalized Solo Chess is NP-complete for rooks and queens with limited captures.
Solvable instances are characterized for 1D rook and 2D pawn cases.
Graph Capture Game is NP-complete for undirected graphs and DAGs.
Abstract
We introduce a generalization of "Solo Chess", a single-player variant of the game that can be played on chess.com. The standard version of the game is played on a regular 8 x 8 chessboard by a single player, with only white pieces, using the following rules: every move must capture a piece, no piece may capture more than 2 times, and if there is a King on the board, it must be the final piece. The goal is to clear the board, i.e, make a sequence of captures after which only one piece is left. We generalize this game to unbounded boards with pieces, each of which have a given number of captures that they are permitted to make. We show that Generalized Solo Chess is NP-complete, even when it is played by only rooks that have at most two captures remaining. It also turns out to be NP-complete even when every piece is a queen with exactly two captures remaining in the initial…
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