Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics
Jason Milionis, Christos Papadimitriou, Georgios Piliouras, Kelly, Spendlove

TL;DR
This paper uses dynamical systems theory to show that in some games, no game dynamics can guarantee convergence to Nash or approximate Nash equilibria, highlighting fundamental limitations of these concepts.
Contribution
It proves that certain games inherently prevent convergence to Nash equilibria under any dynamics, revealing fundamental incompleteness in equilibrium predictions.
Findings
Existence of games with non-converging dynamics to Nash equilibria.
No dynamics can converge to ε-Nash equilibria in some games, for ε between 0 and 0.09.
Set of such games has positive measure, indicating widespread limitations.
Abstract
Under what conditions do the behaviors of players, who play a game repeatedly, converge to a Nash equilibrium? If one assumes that the players' behavior is a discrete-time or continuous-time rule whereby the current mixed strategy profile is mapped to the next, this becomes a problem in the theory of dynamical systems. We apply this theory, and in particular the concepts of chain recurrence, attractors, and Conley index, to prove a general impossibility result: there exist games for which any dynamics is bound to have starting points that do not end up at a Nash equilibrium. We also prove a stronger result for -approximate Nash equilibria: there are games such that no game dynamics can converge (in an appropriate sense) to -Nash equilibria, and in fact the set of such games has positive measure. Further numerical results demonstrate that this holds for any …
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Taxonomy
TopicsGame Theory and Applications · Economic theories and models
