Using Virtual Reality to Design and Evaluate a Lunar Lander: The EL3 Case Study
Tommy Nilsson, Flavie Rometsch, Andrea E. M. Casini, Enrico Guerra,, Leonie Becker, Andreas Treuer, Paul de Medeiros, Hanjo Schnellbaecher, Anna, Vock, Aidan Cowley

TL;DR
This study explores the use of virtual reality as a design and evaluation tool for the European Large Logistics Lander (EL3) lunar mission, demonstrating its usefulness and limitations through expert feedback.
Contribution
It introduces a VR-based operational scenario for EL3 and evaluates its effectiveness in early design stages using HCI research methods.
Findings
VR is useful for lunar lander design visualization
Expert feedback identified limitations in VR validity
Future work includes integrating physical stimuli for improved realism
Abstract
The European Large Logistics Lander (EL3) is being designed to carry out cargo delivery missions in support of future lunar ground crews. The capacity of virtual reality (VR) to visualize and interactively simulate the unique lunar environment makes it a potentially powerful design tool during the early development stages of such solutions. Based on input from the EL3 development team, we have produced a VR-based operational scenario featuring a hypothetical configuration of the lander. Relying on HCI research methods, we have subsequently evaluated this scenario with relevant experts (n=10). Qualitative findings from this initial pilot study have demonstrated the usefulness of VR as a design tool in this context, but likewise surfaced a number of limitations in the form of potentially impaired validity and generalizability. We conclude by outlining our future research plan and reflect…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
