Answering Should Self-Publishing Video Game Developers Market Their Game on Twitter
Nathaniel Francis Golding

TL;DR
This study uses causal inference to show that self-publishing video game developers benefit significantly from marketing their games on Twitter, increasing reviews and reaching critical review thresholds during release week.
Contribution
The paper applies recent causal data science techniques to quantify the positive impact of Twitter marketing for independent game developers, providing evidence-based guidance.
Findings
Twitter use increases reviews by 85.4 on release week
Using Twitter doubles the chance of reaching 10 reviews in release week
Effects vary with game characteristics but remain positive
Abstract
In the marketing of video games made by self-publishing, independent developers, there is common advice to market a game using the social media platform Twitter. However, the advice that stems from industry sources is somewhat contradictory, and many self-publishing independent developers elect not to use Twitter at all. This presents an opportunity for researchers to investigate this tension and determine if using Twitter does have a causal influence on the successful release of a game by using relatively recent developments in causal data science techniques. In this sense, this paper highlights these causal inference developments while simultaneously informing self-publishing independent developers whether they should indeed market their games using Twitter. It was found that using Twitter results in an average increase of 85.4 reviews during release week, corresponding to a 314%…
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Taxonomy
TopicsDigital Games and Media · Open Source Software Innovations · Wikis in Education and Collaboration
