3D GAN Inversion for Controllable Portrait Image Animation
Connor Z. Lin, David B. Lindell, Eric R. Chan, and Gordon Wetzstein

TL;DR
This paper introduces a 3D GAN-based method for controllable portrait image animation that maintains identity and multi-view consistency while allowing pose, expression, and appearance attribute editing from a single image.
Contribution
It presents a novel 3D GAN inversion technique with a supervision strategy for expression and attribute editing, improving over prior 2D methods in quality and consistency.
Findings
Outperforms previous methods in image quality and identity preservation.
Supports multi-view pose transfer with consistency.
Enables editing of attributes like age and hairstyle.
Abstract
Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of these attributes from a single image while maintaining a photorealistic reconstruction of the subject's likeness or identity. Still, current methods for portrait image animation are typically based on 2D warping operations or manipulations of a 2D generative adversarial network (GAN) and lack explicit mechanisms to enforce multi-view consistency. Thus these methods may significantly alter the identity of the subject, especially when the viewpoint relative to the camera is changed. In this work, we leverage newly developed 3D GANs, which allow explicit control over the pose of the image subject with multi-view consistency. We propose a supervision strategy…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Face recognition and analysis · Human Motion and Animation
