Decision-making of Emergent Incident based on P-MADDPG
Yibo Guo, Lishuo Hou, Mingxin Li, Yue Yuan, Shun Liu, Jingyi Xue,, Yafang Han, Mingliang Xu

TL;DR
This paper introduces the P-MADDPG algorithm, which predicts incident nodes using GRU and enables faster emergency decision-making in multi-agent systems, outperforming existing algorithms in various scenarios.
Contribution
The paper proposes a novel P-MADDPG algorithm combining GRU prediction with multi-agent decision-making for emergent incidents, improving speed and accuracy.
Findings
P-MADDPG converges faster than MADDPG and greedy algorithms.
P-MADDPG performs better across different emergency scenarios.
Simulation results validate the effectiveness of the proposed method.
Abstract
In recent years, human casualties and damage to resources caused by emergent incidents have become a serious problem worldwide. In this paper, we model the emergency decision-making problem and use Multi-agent System (MAS) to solve the problem that the decision speed cannot keep up with the spreading speed. MAS can play an important role in the automated execution of these tasks to reduce mission completion time. In this paper, we propose a P-MADDPG algorithm to solve the emergency decision-making problem of emergent incidents, which predicts the nodes where an incident may occur in the next time by GRU model and makes decisions before the incident occurs, thus solving the problem that the decision speed cannot keep up with the spreading speed. A simulation environment was established for realistic scenarios, and three scenarios were selected to test the performance of P-MADDPG in…
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Taxonomy
TopicsFacility Location and Emergency Management · Evacuation and Crowd Dynamics · Infrastructure Resilience and Vulnerability Analysis
Methods*Communicated@Fast*How Do I Communicate to Expedia? · SPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings · Adam · Dense Connections · Convolution · Gated Recurrent Unit · Weight Decay · Batch Normalization · Mixing Adam and SGD · Experience Replay
