Real-time Rendering and Editing of Scattering Effects for Translucent Objects
Rui Wang, Wei Hua, Yuchi Huo, Hujun Bao

TL;DR
This paper presents a real-time rendering and editing method for translucent objects that achieves photorealistic effects by decomposing scattering functions and compressing radiative transfer data, enabling efficient and realistic visualization.
Contribution
It introduces a novel real-time rendering framework based on BSSRDF Dipole approximation with material editing and quadratic wavelet compression for efficient translucent object visualization.
Findings
Achieves photorealistic translucent effects in real-time
Enables dynamic editing of translucent materials under various lighting
Significantly compresses radiative transfer data without quality loss
Abstract
The photorealistic rendering of the transparent effect of translucent objects is a hot research topic in recent years. A real-time photorealistic rendering and material dynamic editing method for the diffuse scattering effect of translucent objects is proposed based on the bidirectional surface scattering reflectance function's (BSSRDF) Dipole approximation. The diffuse scattering material function in the Dipo le approximation is decomposed into the product form of the shape-related function and the translucent material-related function through principal component analysis; using this decomposition representation, under the real-time photorealistic rendering framework of pre-radiative transmission and the scattering transmission to realize real-time editing of translucent object materials under various light sources. In addition, a method for quadratic wavelet compression of precomputed…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Simulation and Modeling Applications · 3D Shape Modeling and Analysis
