Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang

TL;DR
This study investigates how different VR headset resolutions impact gameplay experience, performance, and simulator sickness in VR FPS games, finding 2K resolution as a key threshold for improved experience without drawbacks.
Contribution
It provides empirical evidence on the effects of various VR resolutions on user experience, performance, and sickness, guiding optimal resolution choices for VR gaming.
Findings
2K resolution enhances gameplay experience without performance loss.
No significant performance difference from 1K to 4K resolutions.
Higher resolutions do not increase simulator sickness.
Abstract
Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher resolution on user experience. For non-VR games, higher resolution is often thought to lead to a better experience, but it is unexplored in VR games. This research aims to investigate the resolution tradeoff in gameplay experience, performance, and simulator sickness (SS) for VR games, particularly first-person shooter (FPS) games. To this end, we designed an experiment to collect gameplay experience, SS, and player performance data with a popular VR FPS game, Half-Life: Alyx. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels. Moreover, the resolution…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Advanced Optical Imaging Technologies · Image and Video Quality Assessment
