{\phi}-SfT: Shape-from-Template with a Physics-Based Deformation Model
Navami Kairanda, Edith Tretschk, Mohamed Elgharib, Christian, Theobalt, Vladislav Golyanik

TL;DR
This paper introduces a physics-based Shape-from-Template method that uses a differentiable physics simulator and renderer to accurately reconstruct 3D deformations from monocular images, outperforming existing geometric models.
Contribution
It presents a novel SfT approach integrating physical simulations and differentiable rendering, enabling more accurate 3D reconstruction of deformable surfaces from monocular images.
Findings
Significantly reduces 3D reconstruction error compared to previous methods.
Effectively estimates material properties like elasticity, bending, and density.
Successfully reconstructs complex deformations on real surfaces under physical forces.
Abstract
Shape-from-Template (SfT) methods estimate 3D surface deformations from a single monocular RGB camera while assuming a 3D state known in advance (a template). This is an important yet challenging problem due to the under-constrained nature of the monocular setting. Existing SfT techniques predominantly use geometric and simplified deformation models, which often limits their reconstruction abilities. In contrast to previous works, this paper proposes a new SfT approach explaining 2D observations through physical simulations accounting for forces and material properties. Our differentiable physics simulator regularises the surface evolution and optimises the material elastic properties such as bending coefficients, stretching stiffness and density. We use a differentiable renderer to minimise the dense reprojection error between the estimated 3D states and the input images and recover…
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Taxonomy
TopicsOptical measurement and interference techniques · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
