QS-Craft: Learning to Quantize, Scrabble and Craft for Conditional Human Motion Animation
Yuxin Hong, Xuelin Qian, Simian Luo, Xiangyang Xue, Yanwei, Fu

TL;DR
This paper introduces QS-Craft, a novel transformer-based model that improves conditional human motion animation by quantizing, scrabbling, and crafting pose-guided image synthesis, demonstrating superior results on motion datasets.
Contribution
The paper presents a new three-step framework with transformer architecture for more effective utilization of pose guidance in human motion animation.
Findings
Outperforms existing methods on human motion datasets
Effectively utilizes pose sequences for realistic animation
Demonstrates improved visual quality in generated videos
Abstract
This paper studies the task of conditional Human Motion Animation (cHMA). Given a source image and a driving video, the model should animate the new frame sequence, in which the person in the source image should perform a similar motion as the pose sequence from the driving video. Despite the success of Generative Adversarial Network (GANs) methods in image and video synthesis, it is still very challenging to conduct cHMA due to the difficulty in efficiently utilizing the conditional guided information such as images or poses, and generating images of good visual quality. To this end, this paper proposes a novel model of learning to Quantize, Scrabble, and Craft (QS-Craft) for conditional human motion animation. The key novelties come from the newly introduced three key steps: quantize, scrabble and craft. Particularly, our QS-Craft employs transformer in its structure to utilize the…
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Taxonomy
TopicsHuman Motion and Animation · Advanced Vision and Imaging · Human Pose and Action Recognition
