Less Is More: Efficient Networked VR Transformation Handling Using Geometric Algebra
Manos Kamarianakis, Ilias Chrysovergis, Nick Lydatakis, Mike Kentros,, George Papagiannakis

TL;DR
This paper introduces two algorithms using geometric algebra for efficient transmission and recording of VR transformation data in networked multiplayer environments, reducing bandwidth and improving visual quality.
Contribution
The paper presents novel algorithms based on dual-quaternions and multivectors for efficient VR data transmission and a new method for effective VR session recording.
Findings
Reduced network data transmission using the proposed algorithms.
Achieved better visual interpolation results compared to state-of-the-art methods.
Recorded data sets are quantitatively close to original data with less storage.
Abstract
As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time interactions heavily depend on VR stream synchronization, transmitting the entire data sat does not seem a suitable approach, especially for sessions involving a large number of users. Session recording is another momentum-gaining feature of VR applications that also faces the same challenge. The selection of a suitable data format can reduce the occupied volume, while it may also allow effective replication of the VR session and optimized post-processing for analytics and deep-learning algorithms. In this work, we propose two algorithms that can be applied in the context of a networked multiplayer VR session, to efficiently transmit the displacement…
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Taxonomy
TopicsAdvanced Optical Imaging Technologies · Computer Graphics and Visualization Techniques · Advanced Numerical Analysis Techniques
