DBSOP: An Efficient Heuristic for Speedy MCMC Sampling on Polytopes
Christos Karras, Aristeidis Karras

TL;DR
This paper introduces DBSOP, a fast and accurate heuristic algorithm for MCMC sampling on polytopes, significantly reducing sampling time in low-dimensional spaces through triangulation-based methods.
Contribution
The paper presents a novel triangulation-based heuristic algorithm, DBSOP, that improves the efficiency of MCMC sampling on polytopes with lower computational complexity.
Findings
DBSOP achieves lower sampling times compared to existing methods in low dimensions.
The algorithm's complexity is approximately $ ext{O}^*(n^3)$, indicating high efficiency.
Potential for further speed improvements with reservoir-sampling integration.
Abstract
Markov Chain Monte Carlo (MCMC) techniques have long been studied in computational geometry subjects whereabouts the problems to be studied are complex geometric objects which by their nature require optimized techniques to be deployed or to gain useful insights by them. MCMC approaches are directly answering to geometric problems we are attempting to answer, and how these problems could be deployed from theory to practice. Polytope which is a limited volume in n-dimensional space specified by a collection of linear inequality constraints require specific approximation. Therefore, sampling across density based polytopes can not be performed without the use of such methods in which the amount of repetition required is defined as a property of error margin. In this work we propose a simple accurate sampling approach based on the triangulation (tessellation) of a polytope. Moreover, we…
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Taxonomy
TopicsMarkov Chains and Monte Carlo Methods · Generative Adversarial Networks and Image Synthesis · Medical Imaging Techniques and Applications
