Take-Away Impartial Combinatorial Games on Hypergraphs and Other Related Geometric and Discrete Structures
T. H. Molena

TL;DR
This paper develops a new winning strategy for Take-Away Games played on a broader class of hypergraphs that are neither uniformly odd nor even, expanding understanding of combinatorial game strategies on complex structures.
Contribution
It introduces a novel winning strategy for Take-Away Games on hypergraphs that are neither uniformly odd nor even, under specific structural conditions.
Findings
New winning strategy for non-uniform hypergraphs
Extends game theory to broader hypergraph classes
Identifies structural conditions for strategy applicability
Abstract
In a Take-Away Game on hypergraphs, two players take turns to remove the vertices and the hyperedges of the hypergraphs. In each turn, a player must remove either a single vertex or a hyperedge. When a player chooses to remove one vertex, all of the hyperedges that contain the chosen vertex are also removed. When a player chooses to remove one hyperedge, only that chosen hyperedge is removed. Whoever removes the last vertex wins the game. Following from the winning strategy for the Take-Away Impartial Combinatorial Games on only Oddly Uniform or only Evenly Uniform Hypergraphs, this paper is about the new winning strategy for Take-Away Games on neither Oddly nor Evenly Uniform Hypergraphs. These neither Oddly nor Evenly Uniform Hypergraphs, however, have to satisfy the specific given requirements.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Graph Theory Research · Artificial Intelligence in Games · Computational Geometry and Mesh Generation
