Optimal schemes for combinatorial query problems with integer feedback
Anders Martinsson

TL;DR
This paper introduces a general framework for solving combinatorial query games efficiently, providing new bounds and proofs for classical problems like coin-weighing and Mastermind, advancing understanding of their query complexities.
Contribution
The paper develops a unified approach to find short solutions for query games and establishes new optimal bounds for the deterministic query complexity of Mastermind with various feedback types.
Findings
New bounds for coin-weighing problems
Deterministic query complexity of Mastermind with black-peg info is Θ(n log k / log n + k)
Deterministic query complexity of Mastermind with black- and white-peg info is Θ(n log k / log n + k/n)
Abstract
A query game is a pair of a set of queries and a set of functions, or codewords We think of this as a two-player game. One player, Codemaker, picks a hidden codeword . The other player, Codebreaker, then tries to determine by asking a sequence of queries , after each of which Codemaker must respond with the value . The goal of Codebreaker is to uniquely determine using as few queries as possible. Two classical examples of such games are coin-weighing with a spring scale, and Mastermind, which are of interest both as recreational games and for their connection to information theory. In this paper, we will present a general framework for finding short solutions to query games. As applications, we give new self-contained proofs of the query complexity of variations of the coin-weighing problems, and…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Advanced Graph Theory Research · Computational Geometry and Mesh Generation
