Frequency-Selective Mesh-to-Mesh Resampling for Color Upsampling of Point Clouds
Viktoria Heimann, Andreas Spruck, Andr\'e Kaup

TL;DR
This paper introduces a novel frequency-selective mesh-to-mesh resampling method for color upsampling of 3D point clouds, significantly improving resolution and quality over existing interpolation techniques.
Contribution
It presents a new FSMMR technique that models surface data with basis functions for enhanced point cloud color upsampling in 3D space.
Findings
Outperforms common interpolation schemes
Produces high-quality upsampled point clouds
Effective across various sampling densities
Abstract
With the increased use of virtual and augmented reality applications, the importance of point cloud data rises. High-quality capturing of point clouds is still expensive and thus, the need for point cloud super-resolution or point cloud upsampling techniques emerges. In this paper, we propose an interpolation scheme for color upsampling of three-dimensional color point clouds. As a point cloud represents an object's surface in three-dimensional space, we first conduct a local transform of the surface into a two-dimensional plane. Secondly, we propose to apply a novel Frequency-Selective Mesh-to-Mesh Resampling (FSMMR) technique for the interpolation of the points in 2D. FSMMR generates a model of weighted superpositions of basis functions on scattered points. This model is then evaluated for the final points in order to increase the resolution of the original point cloud. Evaluation…
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