Active Exploration for Neural Global Illumination of Variable Scenes
Stavros Diolatzis, Julien Philip, George Drettakis

TL;DR
This paper presents an Active Exploration method using Markov Chain Monte Carlo to efficiently train neural rendering models for variable scenes, enabling high-quality, interactive photorealistic rendering with less data and time.
Contribution
It introduces a novel Active Exploration approach with self-tuning sample reuse for neural scene rendering, improving training efficiency and rendering quality over uniform sampling.
Findings
Active Exploration reduces training time compared to uniform sampling.
The method achieves higher rendering quality at convergence.
Enables interactive rendering of complex light transport paths.
Abstract
Neural rendering algorithms introduce a fundamentally new approach for photorealistic rendering, typically by learning a neural representation of illumination on large numbers of ground truth images. When training for a given variable scene, i.e., changing objects, materials, lights and viewpoint, the space D of possible training data instances quickly becomes unmanageable as the dimensions of variable parameters increase. We introduce a novel Active Exploration method using Markov Chain Monte Carlo, which explores D, generating samples (i.e., ground truth renderings) that best help training and interleaves training and on-the-fly sample data generation. We introduce a self-tuning sample reuse strategy to minimize the expensive step of rendering training samples. We apply our approach on a neural generator that learns to render novel scene instances given an explicit parameterization of…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Image Enhancement Techniques
