Simultaneous Localisation and Mapping with Quadric Surfaces
Tristan Laidlow, Andrew J. Davison

TL;DR
This paper introduces a minimal quadric surface representation for SLAM, enabling the integration of structured scene information into dense mapping, demonstrated through a proof-of-concept system with experimental validation.
Contribution
It presents a novel minimal representation for quadric surfaces in SLAM and shows how to incorporate them into a least-squares framework for structured dense mapping.
Findings
Successful integration of quadric surfaces into SLAM system
Enhanced scene structure understanding from quadric features
Experimental validation on RGB-D dataset
Abstract
There are many possibilities for how to represent the map in simultaneous localisation and mapping (SLAM). While sparse, keypoint-based SLAM systems have achieved impressive levels of accuracy and robustness, their maps may not be suitable for many robotic tasks. Dense SLAM systems are capable of producing dense reconstructions, but can be computationally expensive and, like sparse systems, lack higher-level information about the structure of a scene. Human-made environments contain a lot of structure, and we seek to take advantage of this by enabling the use of quadric surfaces as features in SLAM systems. We introduce a minimal representation for quadric surfaces and show how this can be included in a least-squares formulation. We also show how our representation can be easily extended to include additional constraints on quadrics such as those found in quadrics of revolution.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Image and Video Retrieval Techniques · 3D Surveying and Cultural Heritage
