TL;DR
This paper investigates the problem of reconstructing sea surface heights from tide gauge data by finding minimum-error triangulations, proving NP-hardness, and demonstrating practical solutions for real-world instances using dynamic programming.
Contribution
It proves the NP-hardness of the minimum-error triangulation problem and shows that practical instances can be efficiently solved with dynamic programming for certain triangulation classes.
Findings
Minimum-error triangulation is NP-hard.
Practical solutions are feasible for real-world data.
Dynamic programming efficiently solves specific instances.
Abstract
We apply state-of-the-art computational geometry methods to the problem of reconstructing a time-varying sea surface from tide gauge records. Our work builds on a recent article by Nitzke et al.~(Computers \& Geosciences, 157:104920, 2021) who have suggested to learn a triangulation of a given set of tide gauge stations. The objective is to minimize the misfit of the piecewise linear surface induced by to a reference surface that has been acquired with satellite altimetry. The authors restricted their search to k-order Delaunay (-OD) triangulations and used an integer linear program in order to solve the resulting optimization problem. In geometric terms, the input to our problem consists of two sets of points in with elevations: a set that is to be triangulated, and a set of reference points. Intuitively, we define the error of a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
