A Review of Augmented Reality Apps for an AR-Based STEM Education Framework
Carlo H. Godoy Jr.

TL;DR
This paper reviews the use of augmented reality applications in STEM education, highlighting their current adoption, benefits, and proposing a framework for integrating AR into smart campus strategies.
Contribution
It provides a comprehensive review of AR applications in STEM education and proposes a framework for school administrators to facilitate AR integration.
Findings
AR is increasingly used in K-12 and expected in higher education soon.
AR can address resource limitations in STEM labs and classrooms.
A framework is proposed for implementing AR in educational settings.
Abstract
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years in higher education and four to five years in K to 12. Applying AR technology in the education sector especially in STEM subjects, can result in having a smart campus. In adopting a SMART Campus strategy, education practitioners must address many intrinsic issues in science, technology, engineering, and mathematics (STEM) research. For example, in physics, there are expensive or insufficient laboratory systems, system faults, and difficulty simulating other experimental circumstances. In technology, many schools do not have enough computers. In engineering, there are only a few instructors who are knowledgeable in computer aided design (CAD). In…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Educational Technology and E-Learning
