Playing (Almost-)Optimally in Concurrent B\"uchi and co-B\"uchi Games
Benjamin Bordais, Patricia Bouyer, St\'ephane Le Roux

TL;DR
This paper investigates the existence and complexity of optimal strategies in concurrent stochastic games with B"uchi and co-B"uchi objectives, revealing conditions for positionality and the necessity of memory.
Contribution
It provides characterizations of local interactions that guarantee positional (almost-)optimal strategies in concurrent B"uchi and co-B"uchi games.
Findings
Existence of optimal strategies varies with objectives and game forms.
Characterizations of local interactions ensure positionality of strategies.
Infinite memory may be required for some objectives.
Abstract
We study two-player concurrent stochastic games on finite graphs, with B\"uchi and co-B\"uchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin's determinacy theorem for Blackwell games, we know that such games have a value. Natural questions are then: does there exist an optimal strategy, that is, a strategy achieving the value of the game? what is the memory required for playing (almost-)optimally? The situation is rather simple to describe for turn-based games, where positional pure strategies suffice to play optimally in games with parity objectives. Concurrency makes the situation intricate and heterogeneous. For most {\omega}-regular objectives, there do indeed not exist optimal strategies in general. For some objectives (that we will mention), infinite memory might also be required for playing optimally or…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Advanced Topology and Set Theory
