Simulating neutron star mergers with the Lagrangian Numerical Relativity code SPHINCS_BSSN
P. Diener, S. Rosswog, F. Torsello

TL;DR
This paper introduces the novel SPHINCS_BSSN code for neutron star merger simulations, combining mesh-based spacetime evolution with Lagrangian matter modeling, and demonstrates its capabilities with initial merger results.
Contribution
The paper presents new methodological elements for neutron star merger simulations, including mesh refinement, particle-mesh mapping, and a novel initial data construction method using spectral data.
Findings
Successful simulation of neutron star mergers with different equations of state
Implementation of new initial data construction method
First application demonstrating the code's capabilities
Abstract
We present the first neutron star merger simulations performed with the newly developed Numerical Relativity code SPHINCS_BSSN. This code evolves the spacetime on a mesh using the BSSN formulation, but matter is evolved via Lagrangian particles according to a high-accuracy version of general-relativistic Smooth Particle Hydrodynamics (SPH). Our code contains a number of new methodological elements compared to other Numerical Relativity codes. The main focus here is on the new elements that were introduced to model neutron star mergers. These include a) a refinement (fixed in time) of the spacetime-mesh, b) corresponding changes in the particle--mesh mapping algorithm and c) a novel way to construct SPH initial data for binary systems via the recently developed "Artificial Pressure Method." This latter method makes use of the spectral initial data produced by the library LORENE, and is…
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