Quantum Telescopy Clock Games
Robert Czupryniak, Eric Chitambar, John Steinmetz, Andrew N. Jordan

TL;DR
This paper introduces the clock game framework for quantum-enhanced telescopy, demonstrating optimal entanglement use for non-destructive photon time-bin detection and phase information extraction.
Contribution
It formulates the clock game for quantum telescopy, proves tight bounds on entanglement costs, and shows optimal protocols for phase and time-bin measurements using local operations and shared entanglement.
Findings
Optimal entanglement cost equals the number of time-bins.
The protocol of Khabiboulline et al. is proven optimal in entanglement efficiency.
Quantum Fisher information can be achieved with local measurements and entanglement without nonlinear optics.
Abstract
We consider the clock game-a task formulated in the framework of quantum information theory-that can be used to improve the existing schemes of quantum-enhanced telescopy. The problem of learning when a stellar photon reaches a telescope is translated into an abstract game, which we call the clock game. A winning strategy is provided that involves performing a quantum non-demolition measurement that verifies which stellar spatio-temporal modes are occupied by a photon without disturbing the phase information. We prove tight lower bounds on the entanglement cost needed to win the clock game, with the amount of necessary entangled bits equaling the number of time-bins being distinguished. This lower bound on the entanglement cost applies to any telescopy protocol that aims to non-destructively extract the time-bin information of an incident photon through local measurements, and our…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
