Collusion Detection in Team-Based Multiplayer Games
Laura Greige, Fernando De Mesentier Silva, Meredith Trotter, Chris, Lawrence, Peter Chin, Dilip Varadarajan

TL;DR
This paper presents a graph-theoretic, unsupervised learning approach to detect collusion in team-based multiplayer games, enabling game designers to identify suspicious player pairs efficiently while minimizing false positives.
Contribution
It introduces a novel method combining social relationship analysis, behavioral patterns, and Isolation Forest to detect collusion in large-scale multiplayer datasets.
Findings
Effective detection of colluding players in large datasets
High performance on real-world datasets with over 170,000 players
Efficient identification of suspicious player pairs
Abstract
In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying colluders from the player population is however infeasible to game designers due to the sheer size of the player population. In this paper, we propose a system that detects colluding behaviors in team-based multiplayer games and highlights the players that most likely exhibit colluding behaviors. The game designers then proceed to analyze a smaller subset of players and decide what action to take. For this reason, it is important and necessary to be extremely careful with false positives when automating the detection. The proposed method analyzes the players' social relationships paired with their in-game behavioral patterns and, using tools from graph…
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Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Gambling Behavior and Treatments
