Triangular Character Animation Sampling with Motion, Emotion, and Relation
Yizhou Zhao, Liang Qiu, Wensi Ai, Pan Lu, Song-Chun Zhu

TL;DR
This paper introduces a novel energy-based framework utilizing a Spatial-Temporal And-Or graph to automatically generate and recognize social interactions in 3D character animations, enhancing realism and emotional expression.
Contribution
It presents a new stochastic grammar model (ST-AOG) that encodes the relationship between motion, emotion, and social relation for animation synthesis.
Findings
Successfully recognizes social relations between characters.
Generates vivid motion and emotion scenes using MCMC.
Provides automatic animation generation for virtual characters.
Abstract
Dramatic progress has been made in animating individual characters. However, we still lack automatic control over activities between characters, especially those involving interactions. In this paper, we present a novel energy-based framework to sample and synthesize animations by associating the characters' body motions, facial expressions, and social relations. We propose a Spatial-Temporal And-Or graph (ST-AOG), a stochastic grammar model, to encode the contextual relationship between motion, emotion, and relation, forming a triangle in a conditional random field. We train our model from a labeled dataset of two-character interactions. Experiments demonstrate that our method can recognize the social relation between two characters and sample new scenes of vivid motion and emotion using Markov Chain Monte Carlo (MCMC) given the social relation. Thus, our method can provide animators…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Generative Adversarial Networks and Image Synthesis
