Representation, learning, and planning algorithms for geometric task and motion planning
Beomjoon Kim, Luke Shimanuki, Leslie Pack Kaelbling, Tom\'as, Lozano-P\'erez

TL;DR
This paper introduces a novel framework for geometric task and motion planning that combines heuristic search with learning algorithms to improve planning efficiency and generalization in complex GTAMP problems.
Contribution
It presents a new hybrid planning algorithm with learning components for guiding task and motion search, enhancing efficiency and adaptability.
Findings
Improved planning efficiency in challenging GTAMP scenarios.
Effective learning algorithms for guiding task and motion search.
Enhanced data efficiency and generalization in planning.
Abstract
We present a framework for learning to guide geometric task and motion planning (GTAMP). GTAMP is a subclass of task and motion planning in which the goal is to move multiple objects to target regions among movable obstacles. A standard graph search algorithm is not directly applicable, because GTAMP problems involve hybrid search spaces and expensive action feasibility checks. To handle this, we introduce a novel planner that extends basic heuristic search with random sampling and a heuristic function that prioritizes feasibility checking on promising state action pairs. The main drawback of such pure planners is that they lack the ability to learn from planning experience to improve their efficiency. We propose two learning algorithms to address this. The first is an algorithm for learning a rank function that guides the discrete task level search, and the second is an algorithm for…
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