Virtual Reality Digital Twin and Environment for Troubleshooting Lunar-based Infrastructure Assembly Failures
Phaedra S. Curlin, Madaline A. Muniz, Mason M. Bell, Alexis A. Muniz, and Jack O. Burns

TL;DR
This paper introduces a virtual reality digital twin platform designed to assist troubleshooting lunar rover assembly failures, enabling immersive interaction and comparison with real robots for improved remote maintenance.
Contribution
It presents a novel VR digital twin environment for lunar rover troubleshooting, integrating egocentric and exocentric views with kinematic fidelity for teleoperation support.
Findings
Enhanced virtual interaction with rover models
Metrics for digital-physical robot comparison
Framework for evaluating troubleshooting effectiveness
Abstract
Humans and robots will need to collaborate in order to create a sustainable human lunar presence by the end of the 2020s. This includes cases in which a human will be required to teleoperate an autonomous rover that has encountered an instrument assembly failure. To aid teleoperators in the troubleshooting process, we propose a virtual reality digital twin placed in a simulated environment. Here, the operator can virtually interact with a digital version of the rover and mechanical arm that uses the same controls and kinematic model. The user can also adopt the egocentric (a first person view through using stereoscopic passthrough) and exocentric (a third person view where the operator can virtually walk around the environment and rover as if they were on site) view. We also discuss our metrics for evaluating the differences between our digital and physical robot, as well as the…
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Taxonomy
TopicsTeleoperation and Haptic Systems · Robot Manipulation and Learning · Virtual Reality Applications and Impacts
