GraspARL: Dynamic Grasping via Adversarial Reinforcement Learning
Tianhao Wu, Fangwei Zhong, Yiran Geng, Hongchen Wang, Yongjian Zhu,, Yizhou Wang, Hao Dong

TL;DR
This paper introduces GraspARL, an adversarial reinforcement learning framework that trains robots to grasp moving objects by simulating diverse trajectories, improving generalization to unseen motions in both simulation and real-world settings.
Contribution
The paper proposes a novel adversarial RL approach for dynamic grasping, enabling robots to handle diverse and unseen object motions more effectively.
Findings
Effective in simulation and real-world scenarios
Improves generalization to unseen object trajectories
Outperforms conventional methods in dynamic grasping tasks
Abstract
Grasping moving objects, such as goods on a belt or living animals, is an important but challenging task in robotics. Conventional approaches rely on a set of manually defined object motion patterns for training, resulting in poor generalization to unseen object trajectories. In this work, we introduce an adversarial reinforcement learning framework for dynamic grasping, namely GraspARL. To be specific. we formulate the dynamic grasping problem as a 'move-and-grasp' game, where the robot is to pick up the object on the mover and the adversarial mover is to find a path to escape it. Hence, the two agents play a min-max game and are trained by reinforcement learning. In this way, the mover can auto-generate diverse moving trajectories while training. And the robot trained with the adversarial trajectories can generalize to various motion patterns. Empirical results on the simulator and…
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Taxonomy
TopicsRobot Manipulation and Learning · Adversarial Robustness in Machine Learning · Reinforcement Learning in Robotics
